Dodge sandworm traps and unearth artifacts within ancient desert ruins. Features a pixel-art style set against a backdrop of earthy tones and pyramids. Sandstorm effects occasionally obscure certain tiles (making numbers unreadable for 2 seconds).
Gameplay: Standard Minesweeper, but with the addition of “quicksand” tiles: after every click, tiles within a one-cell radius of the clicked spot randomly sink (reverting to an unrevealed state and resetting their content), increasing the risk of repetitive work.
Skill Pack:
Compass (3 uses): Marks the locations of all quicksand tiles.
Cloak of Wind (2 uses): Grants immunity to a quicksand effect once.
Archaeologist’s Brush (1 use): Instantly reveals all safe tiles adjacent to the currently revealed area.
Level Design: 1,300 levels; board size ranges from 8×8 to 16×16, with bomb counts increasing from 15 to 150. Every 35 levels features a “Pharaoh’s Curse” stage: a 90-second timer is set, but revealing a numbered tile reduces the remaining time by 1 second, forcing rapid decision-making.


