A dreamy world set among the clouds; avoid “Thunderclouds” and collect “Rainbow Shards.” Features soft pixel art and grid squares that look like marshmallows. Includes an “Updraft” mechanic—whenever a square is revealed, the column above it shifts up by one row (the top square moves to the bottom), disrupting the layout.
Gameplay: Classic Minesweeper rules, but number markers also shift with the airflow. Players must adapt to a dynamic board.
Skill Set:
Wind Anchor (3 uses): Locks a row so it remains unaffected by airflow.
Rainbow Bridge (2 uses): Creates a temporary link between two squares; revealing one automatically reveals the other.
Cloud Shield (1 use): If a bomb is accidentally clicked, it transforms into a safe square and automatically reveals all surrounding safe squares.
Level Design: 2,000 levels; board sizes range from 8×8 to 14×14, with a bomb density of 20%–30%. Every 100th level is a “Thunderstorm” stage: airflow shifts occur every 5 seconds, and Wind Anchors are unavailable.


