Set in Candy Land, avoid “Sour Bombs” and collect “Sweethearts.” It features a colorful pixel-art style. The game includes a “Candy Rain” mechanic: every 10 seconds, three random unrevealed tiles transform into “Double-Score Candies.” Revealing them doubles your score, but hitting a bomb results in a double penalty.
Gameplay: Standard Minesweeper mechanics plus a scoring system (levels require reaching a target score rather than simply clearing the board).
Skill Set:
Frosting Shield (3 uses): Negate one “Double Penalty” (from a bomb).
Lollipop (2 uses): Transform a bomb into a safe tile (forfeiting the chance for a score multiplier).
Rainbow Mixer (1 use): Randomly redistribute the positions of all “Double-Score Candies.”
Level Design: 1,650 levels with board sizes ranging from 8×8 to 14×14. Every 80 levels features a “Candy Storm” stage: 50% of the tiles are “Double-Score Candies,” but the time limit is cut in half. The above covers 15 games featuring between 1,000 and 2,000 levels (specifically spanning counts such as 1,000, 1,100, 1,200, 1,300, 1,350, 1,400, 1,450, 1,500, 1,550, 1,600, 1,650, 1,700, 1,800, 1,900, and 2,000).


