Dive into the deep sea to find treasure chests while avoiding underwater mines. The pixel art style features blue tones, with grid tiles resembling coral blocks and numbers styled as bubbles. The game introduces “Tidal Shifts”—every 30 seconds, the outermost ring of tiles randomly swaps positions (without altering mine placement), forcing you to re-evaluate the board.
Gameplay: Classic Minesweeper logic. Additionally, “Shipwreck Zones” appear every 10 levels; within these zones, numbers indicate the count of mines along diagonal paths (rather than the surrounding 8 tiles), requiring players to adapt to different rules.
Skill Set:
Sonar Scan (2 uses): Reveals the approximate locations of all mines (indicated by ripples; not precise).
Dolphin Partner (3 uses): Automatically flags all isolated safe tiles (tiles where the surrounding number requirement has already been met).
Diving Bell (1 use): Pauses the Tidal Shift mechanic for 20 seconds. Level Design: 1,200 levels; the board expands from 7×7 to 14×14, and bomb density increases from 15% to 25%. Every 60 levels features an “Octopus Lair” boss stage: the board contains 8 “tentacle tiles” that cannot be clicked directly; they must be unlocked by first revealing the four adjacent tiles.


